What makes Beamable different from other Backend as a Service providers? Our in-editor no-code approach!
Building, launching, and scaling a live game (one where players play together) requires a wide range of engineering, devops, and liveops technology that most game teams are not resourced to create.
Game makers want to work on their core game loop, art design, UI/UX, sound design, and narrative, but they are forced to work on technology problems like cross-platform ID, player chat, leaderboards, analytics, and server code.
...where you had everything you needed to run a successful live game but without any of the complicated middle-ware code? Imagine providing deep social experiences for your players that drive an efficient pipeline of merchandising for your game world!
Beamable is doing everything different with a top-down, editor-first, no-code approach to social and commerce features that stands out from traditional headless game platform API providers.
|PlayFab, Gamesparks, Nakama, etc.||A better way to build live games in Unity|
|Flexible APIs to build out live game features|
|Included UI that follows industry best practices|
|“Just works” in minutes (drag-and-drop)|
|Skinnable UI using a no-code approach to match the visual style of your game|
|Write server code and C# and deploy through all environments|
|Simple revenue share pricing that emphasizes a partnership|
|Get started for free|
We are a no-code/low-code platform that enables game makers to easily add social, commerce and content management features to their games-- all with a joyful, drag-and-drop interface that evolves alongside your game.