What makes Beamable different from other Backend as a Service providers? Our in-editor low-code approach!
If you look at the most popular games being played today, it's clear that the future of games are fully connected, social, and continuously evolving game experiences.
As a game maker, these are the most challenging games to create. Not only do you have to be an expert at building the fun, but you also have to take on all the underlying server infrastructure and game architecture to power social, connected content-driven experiences.
Beamable is fully Unity native using the game development workflow you already know. Beamable is also revolutionizing live game server programming through C# Microservices. Build a microservice in your project, write it in C#, all of your server code lives right next to your client code. Client and server, all in Unity! Finally, Beamable allows you to manage all of your game content in flexible ways in-editor, through a web portal, or with a spreadsheet plug-in. But don't take our word for it, give it a try right now!
Our COO Trapper Markelz rapidly walks you through the capabilities of Beamable
Beamable is doing everything different with a top-down, editor-first, no-code approach to social and commerce features that stands out from traditional headless game platform API providers.
|PlayFab, Gamesparks, Nakama, etc.||A better way to build live games in Unity|
|Flexible APIs to build out live game features|
|“Just works” in minutes with drag-and-drop Unity prefabs|
|Write server code and C# and deploy through all environments|
|Multiple content management options for LiveOps (In-editor, web portal, Google Sheets plugin)|
|Scales automatically and effortlessly with a fully managed server architecture.|
|Simple revenue share pricing that emphasizes a partnership|
|Get started for free|