When your game is successful, we are successful. Free to develop, API usage pricing at launch
Here are estimates based on common DAU sizes of a game. This assumes broad use of a number of Beamable systems and a 30% day-one (D1) retention rate. You only pay for what you use.
|per month||per month||per month||per month||per month||per month||Flexible Pricing|
|DAUDaily Active Users of your game||100||500||1,000||5,000||20,000||50,000||Unlimited|
|MAUMonthly Active Users based on a 3x DAU ratio||300||1,500||3,000||15,000||60,000||150,000||Unlimited|
|Total API CallsThe number of average calls you can expect to make to Beamable for a game this size using social and commerce features||2M||11M||22M||110M||440M||1B||Unlimited|
|Get Started||Get Started||Get Started||Get Started||Get Started||Get Started||Contact Us|
Frequently asked questions about pricing and support
Yes. If you want to try Beamable, you can download the Unity Package for free and use all the features to develop your game. You can get support via Discord or our online documentation. When you are ready to launch your game, you will pay a usage-based pricing of $0.000003 per API call (~$30 per 10 million calls).
We charge $0.000003 for each API calls your game makes in a month. We provide a table above to estimate how many API calls your game might make and the general cost. We also offer 500 free MAU so that you can launch a game and experiment without having to really pay anything. If you go over 500 MAU, we will charge you for the API calls of ALL MAU that month.
Yes, from the game admin portal you will be able to see the number of calls your game is making and optimize to keep them as low as possible.
The number of API calls a game makes depends highly on the features that are used and the implementation of those features. In general, a game using social and commerce features will do 800 API calls per DAU. This could vary greatly depending on your game and Beamable will work with you to ensure that your API pricing ensures a long term partnership with Beamable for years to come.
You can lower the cost of your game in two important ways by 1) reducing the number of API calls you make 2) Signing a commitment with Beamable in exchange for a lower per API cost.
No. Beamable is a pay-as-you-go charge based on the API traffic in any month. If your MAU drops below 500 MAU, we will not bill you that month. If you choose to sign an extended agreement, we can offer flexible pricing and discounts.
No problem! We offer a great deal of flexibility given your game, timeline, expected scale, and unique needs. Let's discuss your game!
For $200 per month while your game is in development, you will have access to private chat with our engineering and customer success team for high-priority support and questions. You can also schedule working sessions as the team is available. When your game launches, you can continue to receive PRO Support for $600 which also includes a service desk for ticket tracking and issue resolution.
You can notify us that you would like to cancel your PRO Support and the cancellation takes affect the following month. You will then lose your PRO Support benefits and no longer be charged.
Is your game studio running on AWS? Beamable is available as a SaaS offering in the AWS Marketplace to make it super easy to get up and running.