Beamable's capabilities eliminate the barriers that exist to running a successful game business.
For a high-level look at how Beamable can help your game, check out this quick PDF overview of all the features that you can use to drive player retention and boost your game economy.
Drag & Drop entire features into your game, including UI and all backend hookups, according to best practices. Watch a demo!
Create your game's skin via a one-stop interface for configuring colors, fonts, sounds, and the overall look of our features. Watch a demo!
Create, Deploy, and Update game content without releasing new clients to the app stores, directly in Unity. Watch a demo!
Make development easier with cheat code and testing functionality from within your project. Watch a demo!
Completely eliminate the need to build, run, and scale a game server. Author server-authoritative logic in C# inside the Unity editor. Learn more!
White-label identity with support for frictionless login (anonymous player) Watch a demo!
In addition to an email/password, there is support for Facebook, Apple, and Google sign in.
A centralized place to view and configure features, as well as to support players in the event of a customer request. Watch a demo!
A streamlined interface to write complex objects (JSON, binary, etc.), and back them up for the player. Useful for cross-device and player-generated content.
Create and target offers with real-money transactions and virtual currency purchases. Including limited-time offers, max purchase limits, cool-downs, and many more rich configurations. Watch a demo!
In-App Purchases with server-side receipt validation, support for iOS, Google Play, Facebook Game Room & Web, Steam, Windows Store, Amazon, Samsung, & Huawei.
Fully managed player inventory, with support for items with arbitrary stats, and virtual currency. Seamlessly integrates with Commerce and other features. Watch a demo!
Engage players by offering them the ability to claim rewards on a calendar schedule. Seamlessly integrates with commerce so you can unlock new calendars such as a monthly card with daily rewards.
Players communicate in real-time, via public or private chats, including group chat.
Players can receive in-game mail with subject, body, and attachments such as items.
Issue device push notifications to players to remind them of events or other occurrences.
Send in-game announcements, which can be targeted/segmented, and include optional attachments such as items. Watch a demo!
Support turn-based gameplay with seamless integration with rewards, matchmaking, and leader boards without custom server code
Match players against each other, and deliver rewards based on the outcome using a server-less, consensus-driven approach
Support for deterministic multiplayer non-random game types.
Automatic instrumentation of a number of events across existing features, including support for custom events and player statistics. Watch a demo!
Define trials that segment players by population or player stats, allowing the delivery of custom experiences and A/B Testing. Seamlessly integrates with commerce and stats.
Query historical analytics data directly from the browser to view a timeline of player actions.
Track a variety of player (and guild) stats with configurable visibility levels (i.e. visible to everyone, visible to the player, visible to the developer only, etc.)
Support for forwarding analytics data to your chosen provider (currently AWS S3, AWS Athena, Mixpanel, and Amplitude).
Watch the demo or contact us for more info
Social
Friend Lists
Players can befriend each other, and view who is online.
Groups/Guilds/Teams
Fully managed player groups/guilds with support for squads (sub-groups), player roles (officer, leader, etc.), and different entrance criteria (invitations only, by application, open, closed)
Leaderboards
Track player positions in leaderboards that can be global (with players in the hundreds of millions) or segmented so players compete against smaller groups. Watch a demo!
Events
Create limited-time events where players can participate to earn threshold and rank rewards. Seamlessly integrates with leaderboards, inventory, and can be rescheduled in the future
Tournaments
Players can compete on leaderboards with progression, subdivided into tiers, stages, and intervals.