Beamable's capabilities eliminate the barriers that exist to running a successful game business.
Drag & Drop entire features into your game, including UI and all backend hookups, according to best practices. Watch a demo!
Create your game's skin via a one stop interface for configuring colors, fonts, sounds, and the overall look of our features.
Create, Deploy, and Update game content without releasing new clients to the app stores, directly in Unity. Watch a demo!
White-label identity with support for frictionless login (anonymous player) Watch a demo!
In addition to an email/password, there is support for Facebook, Apple, and Google sign in.
Centralized place to view and configure features, as well as to support players in the event of a customer request.
Fully managed player groups/guilds with support for squads (sub-groups), player roles (officer, leader, etc.), and different entrance criteria (invitations only, by application, open, closed)
Players communicate in real-time, via public or private chats, including group chat.
Players can befriend each other, and view who is online.
Track player positions in leaderboards that can be global (with players in the hundreds of millions) or segmented so players compete against smaller groups.
Create limited-time events where players can participate to earn threshold and rank rewards. Seamlessly integrates with leaderboards, inventory, and can be rescheduled in the future
Players can receive in-game mail with subject, body, and attachments such as items.
Issue device push notifications to players to remind them of events or other occurrences.
Send in-game announcements, which can be targeted/segmented, and include optional attachments such as items.
Automatic instrumentation of a number of events across existing features, including support for custom events and player statistics.
Define trials which segment players by population or player stats, allowing the delivery of custom experiences and A/B Testing. Seamlessly integrates with commerce and stats. Content coming soon.
Query historical analytics data directly from the browser to view a timeline of player actions.
Track a variety of player (and guild) stats with configurable visibility levels (i.e. visible to everyone, visible to player, visible to developer only, etc.)
Support for forwarding analytics data to your chosen provider (currently AWS S3, AWS Athena, Mixpanel, and Amplitude).
Create and target offers with real-money transactions and virtual currency purchases. Including limited-time offers, max purchase limits, cooldowns, and many more rich configurations.
In-App Purchases with server-side receipt validation, support for iOS, Google Play, Facebook Gameroom & Web, Steam, Windows Store, Amazon, Samsung, & Huawei.
Fully managed player inventory, with support for items with arbitrary stats, and virtual currency. Seamlessly integrates with Commerce and other features.
Engage players by offering them the ability to claim rewards on a calendar schedule. Seamlessly integrates with commerce so you can unlock new calendars such as a monthly card with daily rewards.
Watch the demo or contact us for more info