Beamable's capabilities eliminate the barriers that exist to running a successful game business.
Unity Editor Support
Drag & Drop entire features into your game, including UI and all backend hookups, according to best practices. Watch a demo!
Create your game's skin via a one-stop interface for configuring colors, fonts, sounds, and the overall look of our features. Watch a demo!
Create, Deploy, and Update game content without releasing new clients to the app stores, directly in Unity. Watch a demo!
Powerful Admin Tools
One of the Beamable pre-fabs is an easy system for managing game administration during development and triggering cheat codes and testing functions from within your project. We've built games and we've added some easy tools to speed up important dev and QA tasks. Watch a demo!
Every Beamable feature is offline-adaptive. User Interfaces will visually indicate the loss of internet connectivity, and which functionality is unavailable. A read-cache is maintained so players can still interact with Beamable features, while knowing that the data may be outdated until they restore connectivity.
Completely eliminate the need to build, run, and scale a game server. With Beamable's C# Microservices, you can author server-authoritative logic in C#, in side the Unity editor, run it locally in a docker container, and automatically lift that to AWS for fully managed operation. Learn more!
Login UI & Accounts
White-label identity with support for frictionless login (anonymous player) Watch a demo!
3rd Party Logins
In addition to an email/password, there is support for Facebook, Apple, and Google sign in.
Player Admin Portal
A centralized place to view and configure features, as well as to support players in the event of a customer request. Watch a demo!
Beamable offers a streamlined interface to write complex objects (json, binary, etc within a 5MB limit per file), and back them up for the player. This allows the game client to be the authority on writing data and making it available to players on other devices. Cloud Storage also allows the developer to write public data which other players can view. This is a great vector for player generated content, which is viewable and shareable across the player community.
Players can befriend each other, and view who is online.
Fully managed player groups/guilds with support for squads (sub-groups), player roles (officer, leader, etc.), and different entrance criteria (invitations only, by application, open, closed)
Track player positions in leaderboards that can be global (with players in the hundreds of millions) or segmented so players compete against smaller groups. Watch a demo!
Create limited-time events where players can participate to earn threshold and rank rewards. Seamlessly integrates with leaderboards, inventory, and can be rescheduled in the future
Tournaments allows players to compete on a leaderboard while introducing an element of progression. Tournaments are subdivided into tiers, which are subdivided into stages with defined intervals. Players either advance, regress, or remain in the same stage according to their rank. When this occurs, players are also granted rewards according to their rank in the leaderboard. This can recur indefinitely, or until the tournament ends.
Create and target offers with real-money transactions and virtual currency purchases. Including limited-time offers, max purchase limits, cool-downs, and many more rich configurations. Watch a demo!
In-App Purchases with server-side receipt validation, support for iOS, Google Play, Facebook Game Room & Web, Steam, Windows Store, Amazon, Samsung, & Huawei.
Fully managed player inventory, with support for items with arbitrary stats, and virtual currency. Seamlessly integrates with Commerce and other features. Watch a demo!
Engage players by offering them the ability to claim rewards on a calendar schedule. Seamlessly integrates with commerce so you can unlock new calendars such as a monthly card with daily rewards.
Players communicate in real-time, via public or private chats, including group chat.
Players can receive in-game mail with subject, body, and attachments such as items.
Issue device push notifications to players to remind them of events or other occurrences.
News & Announcements
Send in-game announcements, which can be targeted/segmented, and include optional attachments such as items. Watch a demo!
Support turn-based game play with seamless integration with rewards, matchmaking, and leader boards without custom server code
Match players against each other, and deliver rewards based on the outcome using a server-less, consensus-driven approach
Data & Analytics
Automatic instrumentation of a number of events across existing features, including support for custom events and player statistics. Watch a demo!
Define trials which segment players by population or player stats, allowing the delivery of custom experiences and A/B Testing. Seamlessly integrates with commerce and stats. Content coming soon.
Query historical analytics data directly from the browser to view a timeline of player actions.
Track a variety of player (and guild) stats with configurable visibility levels (i.e. visible to everyone, visible to player, visible to developer only, etc.)
Support for forwarding analytics data to your chosen provider (currently AWS S3, AWS Athena, Mixpanel, and Amplitude).