Beamable is the creator-centric platform for building live games
We free the global community of game makers to focus on what they love most: creativity.
We will eliminate all barriers that exist to building and running a successful game.
We help game makers boost revenue and lower operating costs with an easy-to-adopt platform for implementing, monetizing, socializing, and updating Live Games.
We have never-ending respect and curiosity for the game making process. We put the needs of the game maker above the need for incremental profit. We spend time each week listening to the words of game makers and learning how to fight for their ability to bring their creative visions to life.
We communicate with clarity, transparency, candor, and honesty. We strive for alignment. We discuss challenges and decisions so we know what we are doing and why we are doing it, fostering a productive environment where we can accomplish our best and most valuable work.
We connect as people. We celebrate each other in the good and support each other in the bad. It is a marathon, not a sprint. We are all in this together, as a team, tackling the meaningful and hard problems, learning, growing, and living.
Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones Ascent and Star Trek Timelines.
Trapper is a life-long gaming enthusiast, product leader, and startup veteran with a passion for building teams, businesses, and software experiences. Before Beamable, he was CEO of MeYou Health, a gamified and clinically-validated B2B SaaS wellness company that impacted hundreds of thousands of lives.
A founding engineer of Disruptor Beam, Ali created games set in the worlds of Game of Thrones, Star Trek, and The Walking Dead. The team and technology platform he built served more than 20 million players, and evolved into what is now Beamable.
Beamable enables game makers to rapidly build and operate live games in three key ways:
First, Beamable is fully Unity native. Through the Beamable Unity SDK, game makers have access to full content deployment and pre-built skinnable prefabs that make adding live features to a game as easy as drag and drop. Beamable is completely integrated with the workflow game makers already know as a Unity developer.
Second, Beamable is revolutionizing live game server programming through C# Microservices. You create a microservice in your Unity project, write it in C#, and all of your server code lives right next to your client code. There is no need to learn other languages or jump around in other programming environments or cloud code interfaces. It's all there. Client and server, all in Unity. The entire game in one place. In one language.
Third, Beamable allows you to manage all game content in multiple convenient ways. For Unity developers, content can be created directly inside the Unity editor. Content can also be managed via a web-based admin portal. With the portal you can conduct player support, make game edits, and other changes. Finally, for game designers, they can use a Google Sheets plug-in called the Beamable Game Content Designer to render your content in spreadsheets and immediately deploy it up through your game environments with ease.
Beamable makes it easier than ever to build the live game of your dreams. You design the world, you design the economy, you build the player experience using a workflow-centric approach in Unity, and Beamable handles the rest.