We fight for the Game Maker!
Enable game makers to earn a living by achieving their creative ambitions.
Eliminate all barriers that exist to running a successful game business.
Enable Unity developers to easily add social, commerce, and content management features to their games.
Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones Ascent and Star Trek Timelines.
Trapper is a life-long gaming enthusiast, product leader, and startup veteran with a passion for building teams, businesses, and software experiences. Before Beamable, he was CEO of MeYou Health, a gamified and clinically-validated B2B SaaS wellness company that impacted hundreds of thousands of lives.
A founding engineer of Disruptor Beam, Ali created games set in the worlds of Game of Thrones, Star Trek, and The Walking Dead. The team and technology platform he built served more than 20 million players, and evolved into what is now Beamable.
Beamable enables game makers to easily add social, commerce and content management features to their games with drag-and-drop prefabs inside Unity3D without the need of a game server.
A Unity package features ready-to-ship user interfaces distilled from best-practices with every feature, and a visual skinning designer so they seamlessly integrate with the developer's game.
A fully managed SaaS backend powers Beamable with features including Accounts, Social Login, Groups/Guilds/Teams, Chat, Friends, Leaderboards, Live Events, Tournaments, In-Game Mail, Push Notifications, News/Announcements, Analytics, Segmentation, Stats/User Properties, Commerce/Storefront, Payments (Steam, Windows Store, iOS, Google Play, Amazon, Facebook/Gameroom, Flexion), Inventory, and a Relay Server for deterministic real-time multiplayer and turn-based multiplayer.
Markets include: Mobile Games, Video Games, SaaS, Developer Tools.