Game Content Designer

Create and publish game content directly from Google Sheets!

It's never been easier to create, edit, and format your game content!

Live games often have frequent changes to their structured and unstructured data: the definition of items and merchandise, virtual goods, currencies, inventory, items, world data and stories are just a few examples.

Managing these data structures is usually a pain, requiring special forms or processes or direct-editing of source code files that contain data definitions.

Game developers know that these problems only get worse when you make your game live -- because now you want the power to change any of this data on the fly, without interfering with your update, deployment, or live operations -- or requiring engineering intervention. That's why we created Game Content Designer (GCD) to give you the power to manage all of your game's live data with the simplicity of a Google Sheet.


With GCD, game designers can create where they are most comfortable and then export the results. With no extra work, they can publish directly to their game with GCD handling all the translation from content to scriptable objects.

Even though GCD is made to work with Beamable, you do not have to use the Beamable backend. GCD converts your flat spreadsheet into JSON objects with complex structures (arrays, references between objects, multidimensional objects), validation, constraints (min/max), crosstab IDs, etc that you can load directly into your game via Unity.

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