Beamable Blog

A collection of the latest news, updates, features, and press for Beamable and its game makers.

Beamable Unity Multiplayer Sample Project

Published by Beamable on
Beamable Unity Multiplayer Sample Project
Beamable has released a new sample project to illustrate how to use the multiplayer and matchmaking features of the Beamable Platform. The sample project is called "Turn-based Beamable Fighters" (TBF). You can see an overview of the project in this video:... Read More

Beamable releases Game Content Designer

Published by Beamable on
Beamable releases Game Content Designer
Beamable is excited to announce the launch of our Game Content Designer (GCD) - A Google Sheets Add-On.There are many ways to think about managing a content pipeline for your game. As we’ve created our own games over the years, we were unable to find a tool that could properly supp... Read More

The Many Ways to Monetize Your game

Published by Beamable on
The Many Ways to Monetize Your game
Creating an outstanding game is a challenging process not to mention the complexity of monetizing and marketing your game to make it commercially successful. These days, there are a variety of methods to generate game revenue. We’ve assembled a quick list to perhaps give you some new ideas about ... Read More

Beamable Free-to-Play Financial Model for your Game Forecast

Published by Beamable on
Beamable Free-to-Play Financial Model for your Game Forecast
At Beamable, we are committed to fighting for the game makers. As such, we've pulled together a free-to-play (F2P) financial model to help you simulate the size of a business your game can generate with various levels of retention, ad spend and revenue per user calculations. You... Read More