We catch up with Danish Sinha at Gamestacy to learn how they are building Live Games in Unity 3D
Ever since childhood, I have loved playing video games. I was so intrigued by the concept that I started building them! I still remember how I used to play Warcraft, Command & Conquer, and Age of Empires for hours without moving a muscle.
The journey of Gamestacy started with the creation of Turny Road back in 2016. For the past three years, we are an Indie studio that has brought three mid-core game titles to the mobile market – Turny Road, Nuclear Reaction and Instagame.
Social is the center piece for us and we have built tons of social features in Influenzer. Influenzer is a social media simulation game which is about getting millions of followers, making friends, sharing your life with others and becoming a world class Influenzer!
Games as a Service or GaaS is the business model in which video games can be monetized after they are released. GaaS has gained a lot of popularity in all corners of the gaming industry. In recent years, GaaS has developed at a rapid pace as many developers are working with the idea, gamers embracing it, and most importantly revenues are mounting from it.
Influenzer is a social media role-playing game that gives you the power to become the most influential influencer in the world! You can now build a fabulous profile with millions of followers! A perfect game for girls and kids! We have mixed the best features of role-playing fashion, beauty, food, travel, styling games, and social media into one fun and crazy bundle called influenzer.
|Happy Skies Features|
|Player Management - Identity, Login, Data Management, 3rd party ID||Gamestacy has customized these features according to their needs|
|Configuration & Cloud Data Services||Cloud save is enabled for the games|
|Events & Tournaments Management||Planning Co-Op and Competitive Turn Based Gameplay|
|Shopping - Payments, IAP Systems||More than 10+ different IAPs which are integrated with Beamable|
|Inventory & Currency Management||Two currency integrated with Beamble|
|Social systems - Friends, Groups, Guilds, Leaderboards||Custom leaderboard, achievements, badges, groups, and follower-following features|
|Messaging - Announcements, Chat, Campaigns||Using a feed system, and a commenting system that uses Beamable|
|Offers - Limited Time Offers, segmented offers||Running time based offers with Beamable and GameTune to provide personalized experiences|
|Battlepass - Subscriptions/Reward tables/Daily rewards||Provide multiple subscription model from $0.99 to $99.99|
|C# Microservices - Hosted server logic||Loves the fact all our developers can write backend code in C#|
|LiveOps content tools - Yamilton, seamless content promotion, scheduling|
We are looking forward to a complete multiplayer feature with turn based and real time features which we can use for our other two games Nuclear Reaction and Turny Road.
The fact that Beamable REALLY wants us to succeed and their business model is structured around that. They have gone far and above to help us beyond core development to help us understand our audience better and get feedback from them to further improve the product and improve our current development pipeline.